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Showing posts from July, 2020

Ghost of Tsushima

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Ghost of Tsushima  is an   action-adventure   stealth game   played from a   third-person perspective . It features a large open world without any waypoints and can be explored without guidance.   Players can quickly travel to different parts of the game's world by riding a horse. An item that acts as a   grappling hook   will be available to access areas that are difficult to reach.   The game features   side quests   and non-playable characters to interact with. Players can engage in direct confrontation with enemies using weapons such as a  katana , which can also be used to chain up a series of fatal strikes after highlighting specific enemies. Alternatively, using  stealth  allows one to evade enemies and strike them silently with tools such as firecrackers to create distractions, smoke bombs to disorient alerted foes, and  kunai  for striking multiple enemies. One-versus-one  dueling  with  non-playable characters  is also optional. Venture beyond the battlefield to experie

DEATH STRANDING ON PC

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Kojima Productions' cargo delivery action game Death Stranding is coming to PC this summer. This is exciting, particularly for those Metal Gear Solid fans curious to know what series director Hideo Kojima would do outside of Konami and away from the series that made him famous. The answer, turns out, is a game about reconnecting a post-apocalyptic world with packages and jar babies. Kojima Productions has announced a few features, including a new photo mode and a "high frame rate". If the Death Stranding PC port is really up to snuff, we should get more graphics options, prettier textures, and a completely unlocked framerate. The game is a stunner (even on a base PS4), so its visual potential on PC is vast. When it comes to PC, Death Stranding will include the notorious Denuvo anti-tamper software included. Other games have had Denuvo removed after launch when it's inevitably cracked by motivated pirates. That could happen with Death Stranding. Or it may not. What we